Sunday, July 22, 2001 from noise between stations Attended Webzine yesterday. Imagine going to an industry conference held in the dark, dank, basement of a bar (CBGB's, in this case), seating is a random assortment of chairs and couches, the crowd is a rowdy assortment of alternative mostly-New Yorkers, and is indepedently organized for discussing independent media on the Internet. Starting at noon, I didn't arrive until about five and stayed until eleven (it kept going into the wee hours of the morning). A bit of it was cantankerous and silly coffee house culture, with people laughing hysterically at sophomoric stand up comedy-disguised-as-presentation. But the majority of presenters I saw were interesting. Highlights: * I didn't realize Michael Moore is so active following the film Roger and Me, but he's cranking away at other films, a TV show, a book, and various projects with non-U.S. sponsors (who I guess get a kick out of watching U.S. companies getting slammed). His talk was incredibly inspiring, showing how a relatively under-educated person with starting out with no resources can affect the actions of huge corporations. He's currently being funded by Rupert Murdoch's publishing company to write a book about the evil's of Rupert Murdoch's companies, among others, because the publishers are betting people will buy the book and not take social action after reading it, and Moore is betting people will. * Jason McCabe Calacanis of Silicon Alley Reporter bravely admitted his magazine and website can't break a story anymore because people making the stories essentially break the stories themselves on community-driven sites like Fucked Company, Netslaves, and Dotcom Scoop. And yet, these sites take on too much risky content to be 'safe' for advertising. He does believe micropayments have potential, and also suggested we could see a porn industry-like subscription model where the fee buys access to a group of content sites, an idea I like. * Eric Zimmerman, founder of gameLab (and designer of the wonderful SiSSYFiGHT), was insightful as to how development-heavy works like games differ from rapid content sites like blogs on the Internet. Games of course work more like the record and film industry where the publisher is often separate from the author. Although others feel publishers take too much of the profit, Zimmerman was comfortable with this arrangement, allowing him to concentrate on the creative end. He takes an almost sociological approach to game design; SiSSYFiGHT for instance counters so many common characteristics of games by avoiding hand-eye coordination, using all female characters, giving the characters amorphous looking bodies, and letting the gamer control immature and mean actions of children as a way to call attention to them, similar to the Simpsons. He's also quoting from pop culture in ways other game developers haven't, such as using techno music in the game Blix. * A panel on censorship including the publishers of Fucked Company, Netslaves, and Dotcom Scoop basically illustrated how most of the same rules apply. If a large company or the government wants to sue you for something you publish, you could spend US $15,000 just to defend yourself - essentially the price of free speech in America. Sitting on a couch sipping a Sam Adams while soaking in the stimulating topics, I realized Webzine is an embodiment of what we do online. An independent venture, they can organize the event in their spare time, keep prices low (US $7.50), and create a funky, fun atmosphere. We should do this more.